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Hosting a Microsoft Win32 Window in WPF vs Hosting WPF Content in a Microsoft Win32 Window

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I am developing a C++ game engine using WPF C# for my game editor. I do know that there is tutorials on how do these two option (Hosting a Microsoft Win32 Window in WPF vs Hosting WPF Content in a Microsoft Win32 Window). But I do not know which approach should I go for that is suitable for my case. Not really sure what's the pros and cons for each option.

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