hey,
yesterday i asked about filling a datagrid. It chrashed after filling it too often with a class. But after testing i was able to identify the source of the Memory leak. To get the Icon for the proper file i use following methods:
[StructLayout(LayoutKind.Sequential)] public struct SHFILEINFO { public IntPtr hIcon; public IntPtr iIcon; public uint dwAttributes; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] public string szDisplayName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)] public string szTypeName; }; class Win32 { public const uint SHGFI_ICON = 0x100; public const uint SHGFI_LARGEICON = 0x0; // 'Large icon public const uint SHGFI_SMALLICON = 0x1; // 'Small icon [DllImport("shell32.dll")] public static extern IntPtr SHGetFileInfo(string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbSizeFileInfo, uint uFlags); } IntPtr hImgSmall; //the handle to the system image list IntPtr hImgLarge; //the handle to the system image list SHFILEINFO shinfo = new SHFILEINFO(); System.Drawing.Icon ico; public System.Windows.Media.ImageSource GetIcon(string path, bool IsFolder, bool GetSmall) { try { if (GetSmall) hImgSmall = Win32.SHGetFileInfo(path, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_SMALLICON); else hImgLarge = Win32.SHGetFileInfo(path, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_LARGEICON); ico = System.Drawing.Icon.FromHandle(shinfo.hIcon); return System.Windows.Interop.Imaging.CreateBitmapSourceFromHIcon(ico.Handle, System.Windows.Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); } catch { if (IsFolder) return new System.Windows.Media.Imaging.BitmapImage(new Uri("pack://application:,,,/Resources\\foldericon.jpg", UriKind.RelativeOrAbsolute)); else return new System.Windows.Media.Imaging.BitmapImage(new Uri("pack://application:,,,/Resources\\filedefaulticon.png", UriKind.RelativeOrAbsolute)); } }
The Last and main Method (GetIcon()), is the problem,
the line: ico = System.Drawing.Icon.FromHandle(shinfo.hIcon); pumps the Memory!!!!!
So i tried something and tried following to tet the application:
if (GetSmall) hImgSmall = Win32.SHGetFileInfo(path, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_SMALLICON); else hImgLarge = Win32.SHGetFileInfo(path, 0, ref shinfo, (uint)Marshal.SizeOf(shinfo), Win32.SHGFI_ICON | Win32.SHGFI_LARGEICON); ico = System.Drawing.Icon.FromHandle(shinfo.hIcon); ico.Dispose(); // return System.Windows.Interop.Imaging.CreateBitmapSourceFromHIcon(ico.Handle, System.Windows.Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); return null;
only if supress the creation of the ico, the application runs fine.
Has anyone experiences with thisproblem??