I have game engine based on native C++ and work as another process (.exe)
On the other side I have WPF application which communicate with engine via socket. On the start I create a WPF window and send HWND and HInstance to my engine.
D3D11 output rendered image to my WPF window without problems, but DirectInput doesn`t work at all.
I want to know what I am doing wrong? How to link WPF window to native DirectInput considering my situation? Need I create any events on WPF side or something else?
Please, help me to solve this problem!