Briefly: How do you use a System.Drawing.Bitmap as the source of a WPF <Image> object?
Expanded explanation: So I plan on making extensive use of Resource files and assemblies (.resx files and externall .DLLs) in a WPF application specifically for storing and managing collections of image files (.pngs) - however it seems that all of the resource access functions return a System.Drawing.Bitmap object which I want to use in WPF Image objects. Hmmmm.... Two worlds collide.
After doing some basic research, it would appear that the only way to do this through a bunch of GDI interop calls? Its this true? Is this a major oversite in WPF? Are you not suppose to use resource files with WPF? Referencing local images through file paths / directories / URI's is just a bad idea for deployable applications, right?
Thanks for any feedback.
-j